![]() ![]() you can choose from SHIFT, CTRL, ALT (default), or CAPS LOCK as the walk mod key, provided in the dropdown list. when activated, hold the mod key to walk. the awkward transition from idle pose to walk is still present in this instalment (you start with the ready-to-run animation, and suddenly switch back to walk animation), and turns out the whole module is the exact same, so here it is. yet to actually test the silence ammo in stealth mission though. press and hold Spacebar would fire silence ammo. when activated, firing a rifle with suppressor (e.g. won't work on rifles that can't equip the suppressor, if in doubt, you can check it in the camp menu. for best result, you should use ignore weapon appearance change to hide the suppressor for rifles. you have to obtain a suppressor for rifles first. sadly you can't choose the "tutorial knife" by this method. you can flip the knives to "obtained" and you can change the knife in the camp. some flags, e.g., silencer, require you to re-visit a camp after you flip it to "obtained", for it to be applied to the weapon properly. allows you to toggle the "obtained" flag of some of the weapon's upgrade and weapon parts. not covering all weapon upgrades/parts yet. by script default, all covered weapons' appearances changes will be " ignored". choose " ignored" to hide the upgrade/part appearance " as is" to show the upgrade/part appearance (if you've craft the upgrade). allows you to hide the weapons' upgrade/part appearance individually while the upgrades' benefits still applied. when you're in stealth mode, enemies can still spot you when you're in their line of sight, but they won't start attacking you until they witness you kill one of them, touch one of them physically, and/or you open fire with loud weapons. enemies will have "normal eyesight" in battle. enemies can still enter battle if you open fire with loud weapons, touch them physically, and/or witnessing you killing one of them. enemies can still hear noise, and would go to investigate the source of noise, that means you can still distract them with bottle/arrow if you want to. when you're in stealth mode, enemies won't spot you even if you're in their line of sight. amount of gold pieces still decrease until it reaches zero after purchase. you don't need and gold pieces to trade with merchants. vist the camp after the script is activated to populate the pointer. it's not advised to freeze this value though. skill points pointer can be found after you activated the script, in case you want to reset it to zero. skill points still decrease until it reaches zero when you learn skills. you don't need any skill points to learn new skills. resources still decrease until they reach zero when you craft. haven't tested the skills that are unlocked from tombs. newgame+ skills in a non-newgame+ game would appeared locked, but you can sill learn them. note that with this script alone, you still need to have the required skill points in order to learn a skill. i.e., you can learn a skill without learning the adjacent skills first, you can learn the newgame+ skills before learning all the skills in the same category first. allows you to learn the newgame+ skills in a non-newgame+ game. by script default, it raises the max arrows (all 4 types of arrows) your quiver can hold, the max normal/alt ammos of the guns you have, and the resources you can hold. ![]() you can reload to full clip even if you have only 1 ammo pouch left. ammo pouch / arrow still drop when firing weapon but it won't drop below 1. ammo clip still drop when firing weapon but it won't reach zero. ![]() you have to learn the skill "Scales of Serpent III" (Focus Time upgrade) first for this script to work properly. reloading gun shouldn't be a problem, but you may need to re-aim if you change weapon during aiming in order to re-enter the slow-down state. there is still about half a second "cooldown" in-between aiming. when focus mode is activated, slow-down time when aiming would last for 24 hours. press Shift + ` to force de-activate focus mode. focus mode last until you visit camp or scene-change once activated. health still drop when damaged, but you won't be killed. Unlimited Survival Instinct v2 (by SunBeam) ( new) more outfit options (table Update12, 20191212) ![]() ( new) unlock all outfits (table Update12, 20191212) ![]()
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